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WHAT’S YOUR OPINION?
Ben Bajarin is a consumer technology and digital media analyst/strategist at Campbell, CA-based Creative Strategies. In this new column, Ben will share his opinion on any videogame-related topic you propose. E-mail him and read his blog.
QUESTION: At GDC 2007, Sony announced something called “Home.” Do you believe that “Home” is important for Sony and for the video games industry?
BEN RESPONDS: The best way to describe Sony PlayStation Home is that it’s a virtual world for your PS3 in which you can create your own virtual person and customize that person to look however you want. There are many social aspects of this virtual world where you can meet and interact with people, customize your own living space, go to stores, and so on. In a nutshell, it’s “Second Life” meets “The Sims” meets Nintendo’s Mii Channel meets MySpace.
Given the strength of the Nintendo Mii Marketplace and the Xbox Live Marketplace, Sony needed something in the online realm to really differentiate. It has really nailed something here by taking all the same features of Xbox Live and taking it from 2D to 3D.
For Sony and Home, the possibilities could be endless when you think of the social implications something like this can have. I have been fascinated with what folks and brands have been doing in virtual social worlds, like Second Life and There.com. “Sims Online” was an indication of things to come and PlayStation Home takes it to another level.
Imagine being able to “play” in this social world, find new friends there, and then invite them to your “virtual” apartment to watch a movie or play a PS3 3 game. Those examples are really just the beginning.
QUESTION: How long will it take for Sony’s “Home” to really make an impact?
BEN RESPONDS: I believe the adoption of PlayStation Home will be similar to Xbox Live. It took the developers time to fully understand how great the Live marketplace for content downloads was and what it could mean to their business. Once developers start creating “places” within Home where people can come and interact with their brand or games and commerce can happen, then we will really see some exciting things in Home.
Imagine if Electronic Arts had an EA building in Home and people could come in and actually interact with the developers and give them ideas or feedback. Or if there was an “Arcade” in that building where you could come and play or test the new games.
That is why I fundamentally believe that moving from a 2-D to a 3-D social marketplace is a significant and potentially important move by Sony and most likely will add to the future value of the PS3.
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