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JULY 2007

DAM Speaks Out »
» Catch You At SIGGRAPH

DAM Speaks Out Again »
» Top 10 Misconceptions About Gaming PR

Giving You The Business »
» Boomers Are Gamers, Too!

More Giving You The Business »
» Hollywood & Games -- Or Art Vs. Money?

Events Calendar (July-November) »

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DAM Speakers
CATCH YOU AT SIGGRAPH 2007!

Digital Artist Management/DAM Consultants will be exhibiting at SIGGRAPH 2007 in San Diego from Tuesday, August 7th to Thursday, August 9th.

Please visit us at Booth #52 in the Job Fair Section of the show.

 
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DAM Speakers
[Industry insight from PR expert Mika Denning Kelly, owner of Clever Communications.]

TOP 10 MISCONCEPTIONS ABOUT VIDEO GAME PR

Mika Denning Kelly

Public relations might be one of the most misunderstood professions in the interactive entertainment industry. Many publishers do not know they need it, while some think they need it for all the wrong reasons.

Others have a PR staff or agency but don't truly understand how the profession works and often mis-step when dealing with their communications staff causing unnecessary work and arguments. Here are my thoughts on the top 10 misconceptions about PR in the video games industry:

(1) We don't have any marketing money so we'll just have to get more PR. There's a reason why a company doesn't give a game a big marketing budget - it doesn't believe in the product or, for some reason, won't support it. Why should the press devote a lot of space and effort to covering a product that isn't supported by its own maker?

(2) The editors will love this game because they loved Game X. This is a big gamble to take. One of the biggest issues the industry faces today is the abundance of …

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Giving you the Business

Industry insight from journalist Paul “The Game Master” Hyman. [Reprinted with permission from “The Hollywood Reporter.”]

BOOMERS ARE GAMERS, TOO!

Fruit Mix Up
"Fruit Mixup" is a match-three game like hundreds of others but, on Eons.com, it's touted as enhancing visual and spatial skills.
When the news broke that playing video games helps keep senior citizens' minds alert and crackling, it was a big day for game-loving boomers. And an even bigger day for marketers of the so-called "brain games."

Up until then, playing these casual games was merely fun. Now, it turns out, they supposedly promote health, too. And the folks who create and sell the games are making sure you know it. The result is a fairly new -- but growing -- video game market sector marked by its graying demographic.

But when Nintendo, for instance, says that its "Big Brain Academy" keeps your neurons dancing, does it truly? And are there any therapeutic effects to playing Midway's "Hot Brain," Ubisoft's "MindQuiz," Telegames' "Ultimate BrainGames," Majesco's "Brain Boost," or Radica Games' "CrossTrain Your Brain"?

"Probably not," says Dr. Deborah Barnes, assistant professor of psychiatry at the University of California, San Francisco and the San Francisco VA Medical Center. "I mean, it kind of bugs me when I see marketing agencies taking one little study and saying that their product makes you feel 10 years younger in terms of your memory. I know that's their job but, coming at it from a research perspective, I think people should test their products completely before they go out and make claims about how well they work."

While there's limited evidence that some type of mental stimulation is beneficial to aging minds, she observes, boomers ought to perceive their game-playing less like a doctor's prescription and more like grandma's chicken soup, meaning that having games on their minds "can't hoit."

Still, a relatively new Web site for over-50s, called Eons.com, whose slogan is "Lovin' life on the flip side of 50," sees gaming as an integral part of its potpourri of content.

"The idea of exercising your brain is a relatively new field," says Jeff Taylor, Eons' founder and CEO. "There's been lots of work on pushing off dementia, but not so much on the idea of exercising ...

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Giving you the Business

[Industry insight from games consultant, writer, and designer Daniel Boutros, who heads up Gametao Ltd.]

HOLLYWOOD & GAMES -- OR ART VS. MONEY?

Horror pioneer Clive Barker opened this year's recent "Hollywood & Games" conference by sharing with an intimate crowd of games and movie professionals his personal experiences and understanding of games as a medium.

He also had some choice words in reply to Roger Ebert's rather ignorant thoughts (in my opinion) on how he believes games to be greatly inferior in cultural value to movies and books.

"That's BS," said Barker. "It's a medium that's barely two decades old. And Ebert is saying there's no 'War And Peace' yet? Of course there's no 'War And Peace.' We're just beginning."

He continued: "I think Ebert's position -- that if the narrative is so malleable and so full of possibilities that it's not under the artist's control and then it can't be art -- is all wrong. In other words, Ebert believes Shakespeare could not have written 'Romeo And Juliet' as a game because it could have had a happy ending. But I believe we should really be stretching not only the imaginations of our players but also of ourselves and say, 'Look, let's try and make everything possible. Let's invent a world where the player gets to go through every emotional feeling available."

Barker concluded by noting that "We've given our imaginations over to people who put plastic toys in with their hamburgers. Let's take our imaginations away from these people and give them to people whose imaginations weren't shot down in flames by their second-grade art teacher who told them they couldn't draw straight."

You can't not love a guy like that who puts things so eloquently.

Another talk ripe with valuable insight -- entitled "How Talent Can Cross The Digital Divide" -- included various folks who worked in different parts of the Prince Of Persia franchise and Flint Dille of the 1986 "The Transformers: The Movie" fame. The panel was moderated by Jordan Mechner who created the original "Prince Of Persia" game back in 1989.

One particularly interesting point was …

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Event Calendar

July 19-21, 2007
Christian Game Developers Association (CGDC)
Portland, Oregon
cgdc.org

July 25-28, 2007
CGAMES 07 — Computer Games Conference
Louisville, Kentucky
www.cgamesusa.com

August 4-5, 2007
Sandbox 2007 (2nd Annual ACM SIGGRAPH Video Game Sympsium)
San Diego, California
sandbox.siggraph.org/about.html

August 5-9, 2007
SIGGRAPH 2007
San Diego, California
www.siggraph.org/s2007

August 13-14, 2007
Microsoft Gamefest 2007
Seattle, Washington
www.microsoftgamefest.com

August 20-22, 2007
Games Convention
Leipzig, Germany
www.gc-germany.de/gcinfo_e.shtml

August 27-29, 2007
GDC China
Shanghai, China
www.gdcchina.cn

September 6-9, 2007
GC Asia
Singapore
www.gc-asia.sg/

September 8, 2007
Women In Games International -- Austin
Austin, Texas
www.womeningamesinternational.org/register.html

September 20-23, 2007
Tokyo Game Show 2007
Tokyo, Japan
http://tgs.cesa.or.jp/english

September 27-28, 2007
Mobile Games Seminar
Los Angeles, California
www.mobilegamesseminar.com/

October 18-21, 2007
E For All Expo
Los Angeles, California
www.eforallexpo.com

October 18-21, 2007
Project Bar-B-Q
Burnet, Texas
www.projectbarbq.com

October 25-27, 2007
Toronto Independent Games Conference
Toronto, Canada
www.torontoigc.com

November 1-4, 2007
Project Horseshoe
Burnet, Texas
www.projecthorseshoe.com

 
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