| [Industry insight from journalist Paul “The Game Master” Hyman. Reprinted with permission from “The Hollywood Reporter.”]
GAME DEVELOPERS EXPECT CREDIT WHERE CREDIT IS DUE
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"Rockstar Games literally pretended that the studio that made 'Manhunt 2' never existed."
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Imagine working on a blockbuster film for 2-1/2 years and then being left out of the movie's end credits. It's not likely to happen because union contracts dictate giving credit where credit is due.
Now imagine working on a hit video game for 2-1/2 years and no one -- not you, not anyone in your team of 55-plus developers -- appears in the credits.
Unfortunately, in an industry where this is not all that uncommon, where there are no unions, where there are few contracts, very little has been done to prevent it.
Until recently.
This coming February, at the Game Developers Conference in San Francisco, developers will be asked for their feedback on the beta version of a "Game Crediting Guide" developed by the International Game Developers Association (IGDA) and designed to give game makers "accurate, complete, and fair credits."
While no statistics exist that would quantify how frequently games go uncredited, or improperly credited, according to Jason Della Rocca, the IGDA's executive director, "anecdotally I can tell you that it happens all the time. One of the most extreme examples is what happened with 'Manhunt 2' where a publisher, Rockstar Games, literally pretended that the studio that made the game never existed. It's the perfect example for why this industry needs crediting standards."
Rockstar did not respond to multiple calls for comment.
Jurie Horneman was a producer at Rockstar Vienna (Austria), part of the team that reportedly created about two thirds of "Manhunt 2," a single-player survival-horror game released on Oct. 31 for the PlayStation 2, Wii, and PSP.
The following day, Horneman recalls that he was angry to find that …
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