PRICE Marketing designed for the ineractive generation Outside the Box
INSIDE THIS ISSUE: Intro Guest Column Ask The Expert Anatomy Of A Promotion
 
Joe Cerbo
July, 2005
Professional Courtesy -- RIP?
Is it me or has professional courtesy gone the way of MC Hammer and the Spice Girls?

Was there ever such a thing as professional courtesy?

I think there was.

Am I the only one that is disillusioned?

I don't think so.

Recently, I've been discussing this very topic with all kinds of people who work in many different types of industries and they couldn't agree more! Actually, they get more fired up than I do. And that tells me something, because I get pretty fired up!

Maybe it's the times that we live in. Maybe it's the always-connected, fast-paced, information-snippet, ADD, MTV, no-ethics-no-conscience, instant gratification, spoiled society that we live in that is to blame.

Maybe it's technological advancements that are the culprit. After all, technology makes it extremely easy to ignore people.

Voicemail message: press #3 to erase
Email message: hit the delete key
Instant message: block the user
Cell phone call: push the "ignore" key.

I'm trying to figure out when it has become so acceptable to be so disrespectable.

Can the disrespectful not see that the most successful people in business embrace the concept of courtesy, not only professionally, but personally too?

Maybe they can't. Obviously they don't.

Why is it that I can reach out to a guy who I have never met that is worth hundreds of millions of dollars, is unbelievably respected, and is a pioneer in one of the fastest-growing industries in the world and he responds to me almost immediately?

Click here for remainder of commentary.


Moving on ...

Once again, we are extremely lucky to have two great guest contributors to this month's e-newsletter.

Shane Francis of the Shane Francis Company shares with us his Top 6 Wish List to help you maximize your game assets to create killer videos, trailers and commercials. And Bert-Co's John Bourquin answers a reader's question about how to get the most bang for your buck when creating packaging on a limited budget.

Also, congratulations are in order!

First, I would like to congratulate my friend Bill Gardner on becoming the new North American CEO of Eidos/SCi. Good luck Bill; they are very lucky to have you!

And to my good friends at RipeTV, congratulations on the launch of your network on Comcast ON DEMAND! I'm looking forward to a great success story!

As always, I hope that you enjoy this month's issue of "Outside The Box" and thank you for all of the positive feedback that you send our way. We enjoy putting it together for you each month and it is nice to know that you look forward to reading it.

Oh, because I said I would, I'd like to send a hearty "hello" to Dana Chan at NVIDIA!

Until next time ...

Joe Cerbo
President
PRICE

 
Erica Kohnke Kain
It's All About Maximizing Your Game's Assets
Guest Column -- By Shane Francis, The Shane Francis Co.
When our company creates videos for game companies -- commercials, trailers, in-store videos, and launch videos -- our goal is to take the existing game assets and build something that shows off how cool the game really is.

But, in doing so, we rely on the game developer or publisher to partner with us; the more we have to work with, the easier it is for us to help the game company achieve its goals. What we're suggesting is that we -- and any other media company -- will do an even better job for you if you take to heart this little Top 6 Wish List of ours:

  • Tell us what sets your game apart. We need to understand what it is about your particular game that makes it different. You had something in mind when you built the game; we need to know what. Help us understand the message you want to deliver so we can craft that message out of the assets you give us. We understand that you're enthusiastic about what you developed, but a laundry list of the dozen or two dozen attributes needs more focus. Distill that list down to the essential few items. We always say that you can really only juggle a few balls at once. If you throw too many in the air, you'll drop them all.
  • Be careful with what media you capture your game footage on. Sure, everything looks great on a PlayStation 2 or an Xbox. But when it's converted to the TV world, you're dealing with a different technology. How you capture your game footage shouldn't be an afterthought. The audio and video levels need to be set correctly. And, by all means, consider digital beta or beta SP as your format of choice. Mini DV is cheaper and easier, but the resulting video will never look as crisp and clean and high-res as if you'd done it on a deck. You can do the game capture at a professional post-production facility at probably a couple of hundred bucks an hour -- or spend the $500-$800 to rent a deck. Here's where you can spend a little bit of money to get a lot of results.

    Click here for complete article.

Ask The Expert
Send your marketing-related questions to our experts.

Q: I’m responsible for the packaging of a new PC game title. Unfortunately, our budget is extremely limited. In regard to the printing, what can I do -- taking in to consideration our “limited budget” -- to make our box really “pop” and compete with the bigger-budget titles?

A: John Bourquin is vice president of Los Angeles-based Bertco, which has been a leading provider of printed materials of 75 years. John replies:

”Most packaging for the PC industry today includes foil stock, holographic foils, embossing, debossing, foil stamping, multiple colors, windowing, etc. What sells on the shelf is a result of getting the attention of the consumer, no matter what it takes.

"Great titles are a plus, but if you are developing a new and exciting title, your competition with scads of money to invest in the package will have a definite advantage over the 'plain Jane' package.

”The cost for the die, the die cutting, the gluing, no matter what is printed, is all generally the same. Where you can spend a lot of money is fancy stocks coupled with some creative embossing or foil stamping. Everyone seems to be doing it. If it were my checkbook, I would opt for something in a solid color, UV-coating, and MAYBE a foil stamp without the embossing. A gloss black package with a bright contrasting color for type -- "a fancy font" -- is sometimes a refreshing look that does not compete with the multitude of other packages. Bright red, green, or even orange might work well. The fewer the colors, the cheaper it is to print. (You don't really need to print your package on a 6-color press, now do you?)"

Win A Lakerized Dream Car
Anatomy Of A Promotion: Chevron's "Win A Lakerized Car" Campaign
An Analysis Of What Makes A Successful Promotion
President Joe Cerbo describes how PRICE successfully completed a sweepstakes promotion for Chevron, the Lakers, Foot Locker, and Toyota in a high-pressure, two-week, wind sprint of a campaign.

  • Greenlighting The Project: On February 15, we got a call from a consultant who works on sports-related promotions for Chevron, the oil company. He'd seen this e-newsletter and had a hunch that we could come through for him on a promotion that involved Chevron, the Los Angeles Lakers, Foot Locker Inc., and Toyota's Scion. He needed us to design posters and all the POS material for a Chevron-sponsored sweepstakes. The catch? They had to have the designs approved by the legal departments of all four companies, printed, and shipped to 775 Chevron stations in southern California where the contest would launch on March 1. "But that's just two weeks away," I said to him. "Now you understand," he answered.

  • Ready, On Your Mark, Get Set … We had exactly two weeks on this project, from start to finish. The posters and POS material had to capture the excitement of the sweepstakes contest in which the grand prize was a "Lakerized" -- or customized -- 2005 Toyota Scion "dream car." We needed to motivate consumers to fill out the ballots and mail them in.

    Quite frankly, this isn't something we typically do. Not that we don't design posters and POS material but, for the past 15 years, we'd been working within the video game space -- and this sports promotion was out of left field. But we accepted the challenge.

  • Getting Lakerized. We got no instructions other than a list of the prizes. So we called on the experience we've built up with game boxes to create the same feeling of action and motion that appeals to gamers. After all, the Sion is marketed towards the gamer demographic -- the 18-34 male -- and that's our company's specialty. We used high-energy graphics to give the 3-foot by 3-foot posters, the POS material, and the sweepstakes coupons a Lakers/sports feel. Traditionally, Chevron promotions were much simpler and more staid; but when the people there saw what we'd done, they were extremely pleased.

  • The Clock Is Ticking. Designing the promotions was only the beginning. This was becoming an "Apprentice" episode" in which we had two weeks to meet The Donald's requirements. After working long hours to complete the designs, each of the sponsor's legal departments had to give their approval, and there was plenty of tweaking of logo sizes and positions right up to the point when we only had a week left to print the material and get it to the Chevron stations.

  • Post-Mortem. The bottom line is that we met the deadline … and Chevron was thrilled. They told us that the promotion had become their biggest write-in sweepstakes ever.

    Would we have done anything differently? Ideally, next time we'd like to have a couple of months to do a project like this. Typically, no one works this fast even though PRICE proved it can. What we're most proud of is the fact that the project didn't suffer at all due to the short deadline. Just the opposite; it did extremely well. We rose to the occasion and met every challenge that came our way. Everybody across the board was extremely happy working with us, with our cooperation, with the coordination, and with the way we pulled it off in time with a great design.

    We owe most of it to the fact that, even though the project didn't involve a game, we used our experience in that market to appeal to the gamer demographic. As we like to say, PRICE designs for the interactive generation.




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